

That said I would 100% be sure that you can do the same work in blender.

You need to learn Maya to be successful, at least in the current state of the industry. Also, at the end of the day, if your dream is to become a character artist, rigger, or animator. Blender is going to continue to develop every feature under the sun but probably never going to focus on strictly character work, even know you probably have to buy a bunch of add-ons anyway to get anything close to the others both in terms of quality and speed.Īre far more stable as well so you’ll have less crashes and headaches and slow downs. However, for old-school keyframes well-crafted well thought out Animation Maya is king. So if you already have Max, I would say that this is a really quick way to get your characters performing faster than the other two programs especially if you’re going to be using things like motion, capture, or downloading mixamo files. Max does have CAT and Biped, they are great for getting stuff out the door and they’ve been updated in the latest release of 2024. I’m also gonna say that there are no high-end schools are training programs specifically for character Animation in anything but Maya.

The other consideration is that out of all of the tools that I’ve used Maya has the easiest time, exporting Riggs, to other applications game engines. I mean, coincidentally, you almost never find an architectural visualization shop that specializes in Maya. There is also far more information, tutorials and mentorship available as well. One of the reasons Maya is so powerful is that there’s such a giant community of character, artists and animators that simply does not exist in the other two communities, as a result of it and there are tons of plug-ins and tools available specifically just for characters that have been fully tested through decades of production, meaning, they’ll be far less bugs in the latest and greatest Blender add-on. Trust me I really wanted to use blender or Max for character rigs and have many times. Maya is by far the leader in this particular part of this craft. Max is actually one of my primary tools, but I have a tendency to not use it for character, animation and rigging. If you are a student and you want to finish an actual demo reel on a budget 1000% use blender. I am a professional who has been using all of this software for decades.
